As a result, it has become increasingly important for WWE to make sure that audiences can keep up with the story and its many feuds, regardless of whether they watch the five-plus hours of programming it produces each week. The matches that make up these events are typically the culmination of months or even years-long story arcs from WWE’s weekly television shows (which have also ballooned in length and number over the years, exacerbated by a bigger-than-ever roster of wrestlers). These events have become so overly long that they became a slog even for the most dedicated of wrestling fans. WWE has battled the worsening problem of its monthly pay-per-view events such as SummerSlam and WrestleMania. Unfortunately, WrestleQuest is also the most utterly authentic version of what an old-school role-playing game with wrestling and toybox themes could possibly be, and I really wish it were less deeply committed to the bit.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |